Secret Lair Drop
[R][R] Last Chance - Foil
SLD#405#F
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Secret Lair Drop
[rare] rare
[6][W] Approach of the Second Sun - Foil
SLD#1035#F
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
[rare] rare
Secret Lair Drop
[U][B] Baleful Strix
SLD#94#N
Flying, deathtouchWhen Baleful Strix enters, draw a card.
[rare] rare
Secret Lair Drop
[2][U][U] Sower of Temptation - Foil
SLD#120#F
FlyingWhen Sower of Temptation enters, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
[rare] rare
Secret Lair Drop
[5][G][G] Protean Hulk
SLD#319#N
When Protean Hulk dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Secret Lair Drop
[rare] rare
[2][G][G] Second Harvest
SLD#1611#N
For each token you control, create a token that's a copy of that permanent.
Secret Lair Drop
[rare] rare
[1][B][B] Zombie Master // Zombie Master
SLD#1460#N
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)Other Zombies have ": Regenerate this permanent."
[rare] rare
Secret Lair Drop
[4][B][B] Grave Titan - Foil
SLD#223#F
DeathtouchWhenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
Secret Lair Drop
[mythic] mythic
[7] Platinum Angel - Foil
SLD#496#F
FlyingYou can't lose the game and your opponents can't win the game.
[rare] rare
Secret Lair Drop
[2][U] Simon, Wild Magic Sorcerer - Foil
SLD#1238#F
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.1-9 | Each player draws a card.10-19 | You draw a card.20 | Copy that spell. You may choose new targets for the copy.
Secret Lair Drop
[rare] rare