If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.: This enchantment deals 1 damage to each creature and each player.
FlashFlyingYou may cast colorless spells and artifact spells as though they had flash.Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
( can be paid with any two mana or with . This card's mana value is 10.)Other Scarecrow creatures you control get +1/+1.Whenever another Scarecrow you control enters, destroy target permanent.