+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.−3: Destroy target nonland permanent with mana value 3 or less.−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
MenaceWhenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.Partner—Survivors (You can have two commanders if both have this ability.)
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant ForestAs this Aura enters, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Spree (Choose one or more additional costs.)+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.+ — Change the target of target spell or ability with a single target.