When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
IndestructibleAs long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.)Other creatures you control have trample.: Target creature gets +2/+2 until end of turn.
Whenever an Equipment you control enters, you may draw a card.Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life., Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Jeska, Thrice Reborn enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.−X: Jeska, Thrice Reborn deals X damage to each of up to...
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Delve (Each card you exile from your graveyard while casting this spell pays for .)FlyingMurktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
Double strikeAuras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
FlyingAt the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by . (During your turn, you may pay and exile it from your hand face down. Cast it on a later turn for its foretell cost.)Whenever you cast your second spell each turn, goad target creature an opponent controls.
Changeling (This card is every creature type.)As Realmwalker enters, choose a creature type.You may look at the top card of your library any time.You may cast creature spells of the chosen type from the top of your library.
At the beginning of each end step, put a slime counter on each creature you don't control.Creatures you don't control get -1/-1 for each slime counter on them.Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token., Sacrifice a Slug: Draw a card.
First strikeWhenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Equipped creature gets +2/+2 and has protection from white and from blue.Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)Equip
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.