Secret Lair Drop
[4][R][R] Lathliss, Dragon Queen
SLD#1145#N
FlyingWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.: Dragons you control get +1/+0 until end of turn.
[rare] rare
Secret Lair Drop
[3][B][G] Mazirek, Kraul Death Priest
SLD#1418#N
FlyingWhenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
[rare] rare
Secret Lair Drop
[2][G][G] Yeva, Nature's Herald - Foil
SLD#1284#F
Flash (You may cast this spell any time you could cast an instant.)You may cast green creature spells as though they had flash.
[rare] rare
Secret Lair Drop
[2][B][G][U] The Mimeoplasm
SLD#136#N
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
[mythic] mythic
Secret Lair Drop
[3][R] Anger
SLD#1637#N
HasteAs long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
[rare] rare
Secret Lair Drop
[3] Commander's Sphere
SLD#203#N
: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
[rare] rare
Secret Lair Drop
[3][W][W] Karmic Guide
SLD#281#N
Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
[rare] rare
Secret Lair Drop
[2][B] Fleshbag Marauder - Foil
SLD#1175#F
When Fleshbag Marauder enters, each player sacrifices a creature of their choice.
[rare] rare
Secret Lair Drop
[G][U] Ice-Fang Coatl
SLD#1225#N
FlashFlyingWhen Ice-Fang Coatl enters, draw a card.Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.
[rare] rare
Secret Lair Drop