Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Artifacts and creatures your opponents control enter tapped.
First strike, protection from red and from whiteInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Delve (Each card you exile from your graveyard while casting this spell pays for .)FlyingMurktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
FlyingWhenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.: Target Ninja creature can't be blocked this turn.
TrampleWhenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
TrampleWhen Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
When Court of Grace enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)You may play an additional land on each of your turns.Wayward Swordtooth can't attack or block unless you have the city's blessing.
Spells and abilities your opponents control can't cause their controller to search their library.−1: Target player mills four cards. Then exile each opponent's graveyard.
( can be paid with either or 2 life.)You may have Phyrexian Metamorph enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.