: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.): Hansk, Slayer Zealot deals 2 damage to target creature.Whenever a Zombie an opponent controls dies, draw a card.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature.Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.: Another target creature gains lifelink until end of turn.
IndestructibleAs long as your devotion to white is less than five, Heliod isn't a creature.Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.: Another target creature gains lifelink until end of turn.
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.Remove a charge counter from Umezawa's Jitte: Choose one —• Equipped creature gets +2/+2 until end of turn.• Target creature gets -1/-1 until end of turn.• You gain 2 life.Equip
Ward—Pay 3 life.Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost to cast costs to cast instead.)
Flying, hasteWhenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
+1: Untap up to two target artifacts.−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.−3: Return target artifact card from your graveyard to your hand.−8: Exile the top ten cards of...