Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
+2: Create two 0/1 black Thrull creature tokens.+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.Tevesh Szat, Doom of Fools can be your...
When this creature enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Horrors you control have menace.Whenever a Horror you control deals combat damage to a player, that player mills that many cards.At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control.
Ward—Pay 3 life.Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
Flying: Create a 2/2 black Vampire creature token with flying.: Transform Bloodline Keeper. Activate only if you control five or more Vampires.FlyingOther Vampire creatures you control get +2/+2.: Create a 2/2 black Vampire creature token with flying.
As Deadpool enters, you may exchange his text box and another creature's.At the beginning of your upkeep, you lose 3 life., Sacrifice this creature: Each other player draws a card.
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.