Secret Lair Drop
[3][U][B] Nemesis of Reason - Foil
SLD#1302#F
Whenever Nemesis of Reason attacks, defending player mills ten cards.
[rare] rare
Secret Lair Drop
[3][W] Restoration Angel
SLD#1380#N
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
[rare] rare
Secret Lair Drop
Path of Ancestry
SLD#250#N
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
[rare] rare
Secret Lair Drop
Path of Ancestry - Foil
SLD#250#F
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Secret Lair Drop
[rare] rare
[U] Brainstorm
SLD#1162#N
Draw three cards, then put two cards from your hand on top of your library in any order.
[rare] rare
Secret Lair Drop
[U] Brainstorm - Foil
SLD#1162#F
Draw three cards, then put two cards from your hand on top of your library in any order.
[rare] rare
Secret Lair Drop
[U] Brainstorm
SLD#723#N
Draw three cards, then put two cards from your hand on top of your library in any order.
[rare] rare
Secret Lair Drop
[2][U] Solve the Equation
SLD#886#N
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
[rare] rare
Secret Lair Drop
[3][R] Magma Sliver - Foil
SLD#641#F
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
[rare] rare
Secret Lair Drop