: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.: Target Ninja creature can't be blocked this turn.
Play with the top card of your library revealed.You may cast Goblin spells from the top of your library.As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Whenever you tap a Swamp for mana, add an additional .
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
ReachWhenever Six attacks, mill three cards. You may put a land card from among them into your hand.During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Equipped creature gets +2/+2 and has protection from red and from green.Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.Equip
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
This spell can't be copied.Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)• Create a token that's a copy of target creature.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)