Secret Lair Drop
[2][G] Llanowar Visionary - Foil
SLD#771#F
When Llanowar Visionary enters, draw a card.: Add .
[rare] rare
Secret Lair Drop
[3][B] Skemfar Shadowsage - Foil
SLD#759#F
When Skemfar Shadowsage enters, choose one —• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
[rare] rare
Secret Lair Drop
[2][G] Tempered Sliver - Foil
SLD#657#F
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
[rare] rare
Secret Lair Drop
[2][R-G][R-G] Samut, Tyrant Smasher - Foil
SLD#535#F
Creatures you control have haste.−1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
[uncommon] uncommon
Secret Lair Drop
[3][G][G] Meandering Towershell
SLD#236#N
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
[rare] rare
Secret Lair Drop
[1][G] Lignify
SLD#1847#N
Enchant creatureEnchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
[common] common
Secret Lair Drop
[G][G][U][U] Frilled Mystic - Foil
SLD#786#F
FlashWhen Frilled Mystic enters, you may counter target spell.
[rare] rare
Secret Lair Drop
[2][B-R][B-R] Angrath, Captain of Chaos - Foil
SLD#527#F
Creatures you control have menace.−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
[uncommon] uncommon
Secret Lair Drop