Flying, vigilance, menaceWhenever Yennett attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.Target creature gets -3/-3 until end of turn. You gain 2 life.
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Flying, double strikeAt the beginning of combat on your turn, you may choose two. Each mode must target a different player.• Target player creates a 2/1 white and black Inkling creature token with flying.• Target player draws a card and loses 1 life.• Target player puts a +1/+1 counter on each creature they control.
FlashWhen this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.): Add .
DeathtouchWhenever this creature deals combat damage to a player, they lose half their life, rounded up.When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
DeathtouchWhenever this creature deals combat damage to a player, they lose half their life, rounded up.When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.