When this enchantment enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling (, Discard this card: Draw a card.)When you cycle this card, create an X/X blue Shark creature token with flying.
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.Cycling (, Discard this card: Draw a card.)When you cycle this card, create an X/X blue Shark creature token with flying.
ChangelingWhenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)Artifacts and creatures your opponents control enter tapped.
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.): Hansk, Slayer Zealot deals 2 damage to target creature.Whenever a Zombie an opponent controls dies, draw a card.
FlyingWhenever Korvold, Fae-Cursed King enters or attacks, sacrifice another permanent.Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
VigilanceWhenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.