Multikicker When Zethi, Arcane Blademaster enters, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
TrampleWhenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
TrampleWhenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
: Add ., , Pay 1 life: Create a 1/1 white and black Human Cleric creature token., , Sacrifice five creatures: Transform Westvale Abbey, then untap it.Flying, lifelink, indestructible, haste
Flying, tramplePay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
+1: Create a 2/2 black Zombie creature token. Mill two cards.−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.−7: Destroy all non-Zombie creatures.
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.
When this creature dies, choose one or more. Each mode must target a different player.• Target opponent sacrifices a creature of their choice.• Target opponent discards two cards.• Target opponent loses 5 life.
This creature enters tapped.When this creature enters, target opponent loses 2 life.Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
This creature gets +2/+2 as long as there are three or more land cards in your graveyard., , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
When this creature enters, gain control of target permanent.At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.Take an extra turn after this one.
Changeling (This card is every creature type.)As Morophon enters, choose a creature type.Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.Other creatures you control of the chosen type get +1/+1.
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.During your turn, you may activate equip abilities any time you could cast an instant.You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Add .Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Reach (This creature can block creatures with flying.)You may play lands from your graveyard.If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
First strike, protection from red and from whiteInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)