Flying: Create a 2/2 black Vampire creature token with flying.: Transform Bloodline Keeper. Activate only if you control five or more Vampires.FlyingOther Vampire creatures you control get +2/+2.: Create a 2/2 black Vampire creature token with flying.
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls.Partner (You can have two commanders if both have partner.)
As an additional cost to cast this spell, sacrifice a creature.Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you may put a charge counter on Aether Vial.: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
MenaceWhenever one or more creatures you control deal combat damage to a player, create a Treasure token.Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
+1: Target player discards a card.−2: Search your library for a card, then shuffle and put that card on top.−8: Put all creature cards from all graveyards onto the battlefield under your control.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Delve (Each card you exile from your graveyard while casting this spell pays for .)FlyingMurktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in...
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of each upkeep, create a 1/1 green Saproling creature token.Saprolings you control get +2/+2 as long as you have the city's blessing.