Flying, trampleWhen Atsushi dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Windbrisk Heights enters tapped.: Add ., : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
: Add .: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Attacking creatures you control have deathtouch., : Choose one —• Put a +1/+1 counter on target creature.• Bow of Nylea deals 2 damage to target creature with flying.• You gain 3 life.• Put up to four target cards from your graveyard on the bottom of your library in any order.
Each opponent can cast spells only any time they could cast a sorcery.+1: Until your next turn, you may cast sorcery spells as though they had flash.−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingIymrith, Desert Doom has ward as long as it's untapped.Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.