ReachWhenever Six attacks, mill three cards. You may put a land card from among them into your hand.During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Equipped creature gets +2/+2 and has protection from red and from green.Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.Equip
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Draw cards equal to the greatest power among creatures you control.You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
This spell can't be copied.Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)• Create a token that's a copy of target creature.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .