Ashaya's power and toughness are each equal to the number of lands you control.Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)As long as you have 30 or more life, this creature gets +5/+5 and has flying.
FlyingSpells your opponents cast that target this creature cost an additional 3 life to cast.Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
MenaceWhen Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.