Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Cast this spell only before the combat damage step.Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
HexproofIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.When there are nine or more incarnation counters on Nine Lives, exile it.When Nine Lives leaves the battlefield, you lose the game.
Flying: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Vigilance, hasteAs Saskia the Unyielding enters, choose a player.Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
VigilanceFaeburrow Elder gets +1/+1 for each color among permanents you control.: For each color among permanents you control, add one mana of that color.
Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
At the beginning of your upkeep, you gain 2 life.Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Exile target creature you control, then return it to the battlefield under its owner's control.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)