Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.
Choose one —• Boros Charm deals 4 damage to target player or planeswalker.• Permanents you control gain indestructible until end of turn.• Target creature gains double strike until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Indestructible (Damage and effects that say "destroy" don't destroy this creature.)If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Flying, first strikeIf a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
LifelinkIf a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token., Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
LifelinkIf a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token., Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
Equipped creature gets +2/+0 and has menace.Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token.Equip
Vigilance, deathtouch, hasteQuesting Beast can't be blocked by creatures with power 2 or less.Combat damage that would be dealt by creatures you control can't be prevented.Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.−3: Target opponent's life total becomes 10.−7: You control target player during that player's next turn.