Primordial Hydra enters with X +1/+1 counters on it.At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)At the beginning of combat on your turn, flip a coin until you lose a flip.Whenever a player wins a coin flip, draw a card.
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Flying, trampleWhen Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.: This enchantment deals 1 damage to each creature and each player.
FlashFlyingYou may cast colorless spells and artifact spells as though they had flash.Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
( can be paid with any two mana or with . This card's mana value is 10.)Other Scarecrow creatures you control get +1/+1.Whenever another Scarecrow you control enters, destroy target permanent.