When this creature enters, gain control of target permanent.At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.Take an extra turn after this one.
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.During your turn, you may activate equip abilities any time you could cast an instant.You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Reach (This creature can block creatures with flying.)You may play lands from your graveyard.If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.Equipped creature gets +2/+0 and has indestructible.Equip
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens., Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.