Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
, : Target player mills a card. (They put the top card of their library into their graveyard.)Tap four untapped Advisors you control: Target player mills twelve cards.A deck can have any number of cards named Persistent Petitioners.
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.)
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Sliver spells you cast have cascade.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Add for each card in target opponent's hand.• Exile the top three cards of your library. You may play them this turn.
FlyingWhenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.: Scourge of Valkas gets +1/+0 until end of turn.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Creatures you control get +1/+0 until end of turn.
Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.Humans you control have each of the chosen abilities.As long as you control four or more Humans, Humans you control get +2/+2.
When Phage the Untouchable enters, if you didn't cast it from your hand, you lose the game.Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.Whenever Phage deals combat damage to a player, that player loses the game.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.