FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Dark Depths enters with ten ice counters on it.: Remove an ice counter from Dark Depths.When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Vigilance (Attacking doesn't cause this creature to tap.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your upkeep, if you have 40 or more life, you win the game.
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Flying, hasteOther creatures you control have haste.Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
When this creature enters, gain control of target permanent.At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.Take an extra turn after this one.
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.During your turn, you may activate equip abilities any time you could cast an instant.You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Reach (This creature can block creatures with flying.)You may play lands from your graveyard.If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.Equipped creature gets +2/+0 and has indestructible.Equip