Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Pay 2 life, Sacrifice another creature: Ellie deals 2 damage to target player and gains indestructible until end of turn.Partner—Survivors (You can have two commanders if both have this ability.)
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.: Each opponent with no cards in hand loses 10 life.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.: Regenerate Ink-Eyes.
Enchant ForestAs this Aura enters, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchant ForestAs this Aura enters, choose a color.Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
( represents colorless mana.)When Thought-Knot Seer enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
( represents colorless mana.)Trample, hasteWhenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
( represents colorless mana.)Trample, hasteWhenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
Delve (Each card you exile from your graveyard while casting this spell pays for .)Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
FlyingWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.: Dragons you control get +1/+0 until end of turn.
IndestructibleAs long as your devotion to black and green is less than seven, Pharika isn't a creature.: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
, : Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped.Friends forever (You can have two commanders if both have friends forever.)
Flying, protection from blackEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Karmic Guide enters, return target creature card from your graveyard to the battlefield.
FlyingWhen Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.