FlyingWhenever The Wise Mothman enters or attacks, each player gets a rad counter.Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
First strikeWhenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target., Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
Whenever you cast a Dog spell, create a 1/1 green Cat creature token.Whenever you cast a Cat spell, create a 1/1 white Dog creature token., : Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Menace (This creature can't be blocked except by two or more creatures.)Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens., Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
As an additional cost to cast this spell, discard a card.Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."