Protection from white and from blackWhenever you cast a creature spell, put a +1/+1 counter on Animar.Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.: Double the number of +1/+1 counters on each creature you control.
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.Choose a Background (You can have a Background as a second commander.)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.: Each player mills a card. (They each put the top card of their library into their graveyard.)
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn.
Equipped creature gets +3/+1.Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.Equip
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.