Double strikeAll creatures have haste.At the beginning of each player's end step, Kratos deals damage to that player equal to the number of creatures that player controls that didn't attack this turn.
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
When this creature enters, destroy target artifact or enchantment an opponent controls.As this land enters, you may pay 3 life. If you don't, it enters tapped.: Add .
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, put a +1/+1 counter on each creature you control.
First strike, reachWhenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.
First strike, reachWhenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.
HasteZurgo Helmsmasher attacks each combat if able.During your turn, Zurgo Helmsmasher has indestructible.Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.
Deathtouch, lifelinkAt the beginning of your end step, choose one —• Feed — Target opponent loses life equal to the amount of life they lost this turn.• Friends — You gain life equal to the amount of life you gained this turn.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)Artifact creature spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.)
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return this creature to its owner's hand at the beginning of the next end step."
Whenever another creature you control dies, you get an experience counter.At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.