: Add ., Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Other Pirates you control get +1/+1.At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Counter target spell unless its controller pays for each card in your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Reflector Mage enters, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.Flying
First strike (This creature deals combat damage before creatures without first strike.)Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Other Goblin creatures you control attack each combat if able.At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.−X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.−9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Flying: Create a 2/2 black Vampire creature token with flying.: Transform Bloodline Keeper. Activate only if you control five or more Vampires.FlyingOther Vampire creatures you control get +2/+2.: Create a 2/2 black Vampire creature token with flying.
Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying, first strike, vigilanceWhenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Flying, trampleWhen Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
Domain — This spell costs less to cast for each basic land type among lands you control.FlyingEach creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)