: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
When this enchantment enters, you become the monarch.At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Flying, trampleWhen Atsushi dies, choose one —• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.• Create three Treasure tokens.
: Add ., , Tap an untapped creature you control: Create a Food token., : Choose target permanent you control. Draw a card, then another player of your choice may gain control of that permanent. Activate only as a sorcery.
Each opponent can't draw more than one card each turn.−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.−6: You get an emblem with "Swamps you control have ': Add .'"