Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)You may play an additional land on each of your turns.Wayward Swordtooth can't attack or block unless you have the city's blessing.
Changeling (This card is every creature type.)As Realmwalker enters, choose a creature type.You may look at the top card of your library any time.You may cast creature spells of the chosen type from the top of your library.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in...
At the beginning of each end step, put a slime counter on each creature you don't control.Creatures you don't control get -1/-1 for each slime counter on them.Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token., Sacrifice a Slug: Draw a card.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Skithiryx gains haste until end of turn.: Regenerate Skithiryx.