Flying, tramplePay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying, hasteOther creatures you control have haste.Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
Creatures you control have haste.Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
: Put a +1/+1 counter on target creature you control.Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.Partner (You can have two commanders if both have partner.)
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.Take an extra turn after this one.
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
As an additional cost to cast this spell, sacrifice an artifact or creature.Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Instant and sorcery spells you cast cost less to cast.Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Whenever you attack with one or more Gods and whenever a God dies, you get an experience counter.At the beginning of your end step, put a number of +1/+1 counters on target creature equal to the number of experience counters you have.Partner—Father & son (You can have two commanders if both have this ability.)
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."