, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.1—9 | Return a card at random from your graveyard to your hand.10—19 | Draw two cards.20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.)• Destroy target creature or planeswalker.• Destroy target noncreature, nonland permanent with mana value 1 or less.
Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
This land enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +4/+4 and has vigilance and lifelink.: Return Batterskull to its owner's hand.Equip
At the beginning of your upkeep, create a 2/2 green Wolf creature token.: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Haste (This creature can attack and as soon as it comes under your control.)When Goblin Ringleader enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Counter target spell unless its controller pays for each card in your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.• Target creature gets -2/-2 until end of turn.• Target opponent loses 2 life and you gain 2 life.
+1: Target player draws two cards, then discards two cards.−2: Gain control of target artifact.−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.
Enchant playerIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Enchant playerIf a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.