FlyingPhantom Flock enters with three +1/+1 counters on it.If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Enchant creature: Regenerate enchanted creature.: Enchanted creature gets +1/+0 until end of turn.: Enchanted creature gains trample until end of turn.
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Return target permanent to its owner's hand. Its controller loses 3 life.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Choose one —• Creatures you control get +2/+2 until end of turn.• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."Entwine (Choose both if you pay the entwine cost.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.