Dimir Infiltrator can't be blocked.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Flying, first strikeSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)Cycling (, Discard this card: Draw a card.)When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Enchant creatureEnchanted creature doesn't untap during its controller's untap step.Forecast — , Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
Enchant creatureEnchanted creature gets +2/+2 and can't block.When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Enchant Plains: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku., Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Flying, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)