Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Choose one —• Create a 5/5 green Beast creature token.• Create five 1/1 green Insect creature tokens.Entwine (Choose both if you pay the entwine cost.)
Nacatl War-Pride must be blocked by exactly one creature if able.Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
TrampleCumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Arctic Nishoba dies, you gain 2 life for each age counter on it.