Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Parallel Thoughts enters, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Flying: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Enchant creatureWhenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant creature: Untap enchanted creature.: Enchanted creature gains flying until end of turn.: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.): Enchanted creature gets +1/-1 or -1/+1 until end of turn.
FlyingWhenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Enchant creatureEnchanted creature has haste.: Enchanted creature gets +1/+0 until end of turn.When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.