Duel Decks: Merfolk vs. Goblins
Forgotten Cave
DDT#59#N
Forgotten Cave enters tapped.: Add .Cycling (, Discard this card: Draw a card.)
Duel Decks: Merfolk vs. Goblins
[common] common
[2][U] Wake Thrasher
DDT#24#N
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
[rare] rare
Duel Decks: Merfolk vs. Goblins
[3][U][U] Inkfathom Divers
DDT#8#N
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
[common] common
Duel Decks: Merfolk vs. Goblins
[1][R] Brute Strength
DDT#35#N
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
[common] common
Duel Decks: Merfolk vs. Goblins
[1][R] Goblin Tunneler
DDT#49#N
: Target creature with power 2 or less can't be blocked this turn.
[common] common
Duel Decks: Merfolk vs. Goblins
[2][R][R] Goblin Razerunners
DDT#47#N
, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
[rare] rare
Duel Decks: Merfolk vs. Goblins
[4][R] Cleaver Riot
DDT#36#N
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
[uncommon] uncommon
Duel Decks: Merfolk vs. Goblins
[2][U] Tidal Wave
DDT#21#N
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
[common] common
Duel Decks: Merfolk vs. Goblins