Renaissance
[R][R] Giant Strength
REN#86#N
Enchant creatureEnchanted creature gets +2/+2.
[common] common
Renaissance
[2][R] Wall of Dust
REN#97#N
Defender (This creature can't attack.)Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
[uncommon] uncommon
Renaissance
[3] Wall of Spears
REN#166#N
Defender (This creature can't attack.)First strike
[uncommon] uncommon
Renaissance
[1][B] Bog Imp
REN#49#N
Flying (This creature can't be blocked except by creatures with flying or reach.)
[common] common
Renaissance
[G] Nafs Asp
REN#151#N
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
[common] common
Renaissance
[1][W][W] Morale
REN#15#N
Attacking creatures get +1/+1 until end of turn.
[common] common
Renaissance
[B] Vampire Bats
REN#67#N
Flying (This creature can't be blocked except by creatures with flying or reach.): Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
[common] common
Renaissance
[1][R][R] Brothers of Fire
REN#76#N
: Brothers of Fire deals 1 damage to any target and 1 damage to you.
[uncommon] uncommon
Renaissance
[G] Sandstorm
REN#156#N
Sandstorm deals 1 damage to each attacking creature.
[common] common
Renaissance