At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
: Add .: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.: Target Assembly-Worker creature gets +1/+1 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Haste (This creature can attack and as soon as it comes under your control.)At the beginning of the end step, sacrifice this creature.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.
FlyingTetravus enters with three +1/+1 counters on it.At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This creature can't be enchanted."At the beginning of your upkeep, you may exile any number of tokens...