Apocalypse
[1][W] False Dawn - Foil
APC#10#F
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.Draw a card.
[rare] rare
Apocalypse
[4][B][G][U] Fungal Shambler - Foil
APC#100#F
TrampleWhenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
[rare] rare
Apocalypse
[5][G][U][U] Yavimaya's Embrace - Foil
APC#127#F
Enchant creatureYou control enchanted creature.Enchanted creature gets +2/+2 and has trample.
[rare] rare
Apocalypse
[3][G] Sylvan Messenger - Foil
APC#87#F
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
[uncommon] uncommon
Apocalypse
[1][U][R] Squee's Revenge - Foil
APC#123#F
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
[uncommon] uncommon
Apocalypse
[2][R][R] Desolation Giant - Foil
APC#59#F
Kicker (You may pay an additional as you cast this spell.)When Desolation Giant enters, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
[rare] rare
Apocalypse
[1][U] Cetavolver - Foil
APC#21#F
Kicker and/or (You may pay an additional and/or as you cast this spell.)If Cetavolver was kicked with its kicker, it enters with two +1/+1 counters on it and with first strike.If Cetavolver was kicked with its kicker, it enters with a +1/+1 counter on it and with trample.
[rare] rare
Apocalypse
[3][W] Enlistment Officer - Foil
APC#9#F
First strikeWhen Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
[uncommon] uncommon
Apocalypse