Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Kicker and/or (You may pay an additional and/or as you cast this spell.)If Necravolver was kicked with its kicker, it enters with two +1/+1 counters on it and with trample.If Necravolver was kicked with its kicker, it enters with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
Kicker and/or (You may pay an additional and/or as you cast this spell.)If Degavolver was kicked with its kicker, it enters with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."If Degavolver was kicked with its kicker, it enters with a +1/+1 counter on it and with first strike.
First strikeWhen Enlistment Officer enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Kicker and/or (You may pay an additional and/or as you cast this spell.)If Rakavolver was kicked with its kicker, it enters with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."If Rakavolver was kicked with its kicker, it enters with a +1/+1 counter on it and with flying.
Kicker and/or (You may pay an additional and/or as you cast this spell.)If Anavolver was kicked with its kicker, it enters with two +1/+1 counters on it and with flying.If Anavolver was kicked with its kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.: Tap target creature. Activate only if Gerrard Capashen is attacking.
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.Draw a card.