Kicker (You may pay an additional as you cast this spell.)FlyingWhen Desolation Angel enters, destroy all lands you control. If it was kicked, destroy all lands instead.
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.: Regenerate Spiritmonger.: Spiritmonger becomes the color of your choice until end of turn.
Haste (This creature can attack and as soon as it comes under your control.)When Goblin Ringleader enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
: Destroy target creature blocking or blocked by Cromat.: Cromat gains flying until end of turn.: Regenerate Cromat.: Cromat gets +1/+1 until end of turn.: Put Cromat on top of its owner's library.
All lands you control become 1/1 creatures until end of turn. They're still lands.Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
When Whirlpool Warrior enters, shuffle the cards from your hand into your library, then draw that many cards., Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
: Exile target permanent.If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.: Tap target creature. Activate only if Gerrard Capashen is attacking.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.