Worldwake
[2][W] Guardian Zendikon
WWK#6#N
Enchant landEnchanted land is a 2/6 white Wall creature with defender. It's still a land.When enchanted land dies, return that card to its owner's hand.
Worldwake
[common] common
[2][W] Guardian Zendikon - Foil
WWK#6#F
Enchant landEnchanted land is a 2/6 white Wall creature with defender. It's still a land.When enchanted land dies, return that card to its owner's hand.
Worldwake
[common] common
[3][G] Slingbow Trap
WWK#111#N
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost.Destroy target attacking creature with flying.
Worldwake
[uncommon] uncommon
[3][G] Slingbow Trap - Foil
WWK#111#F
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost.Destroy target attacking creature with flying.
Worldwake
[uncommon] uncommon
[1][G] Grappler Spider
WWK#102#N
Reach (This creature can block creatures with flying.)
[common] common
Worldwake
[1][G] Grappler Spider - Foil
WWK#102#F
Reach (This creature can block creatures with flying.)
[common] common
Worldwake
[3][W] Join the Ranks
WWK#9#N
Create two 1/1 white Soldier Ally creature tokens.
Worldwake
[common] common
[3][G] Graypelt Hunter
WWK#103#N
TrampleWhenever Graypelt Hunter or another Ally you control enters, you may put a +1/+1 counter on Graypelt Hunter.
Worldwake
[common] common
[2][W][W] Marshal's Anthem
WWK#15#N
Multikicker (You may pay an additional any number of times as you cast this spell.)Creatures you control get +1/+1.When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
[rare] rare
Worldwake