Creeping Tar Pit enters tapped.: Add or .: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Raging Ravine enters tapped.: Add or .: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Celestial Colonnade enters tapped.: Add or .: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
Whenever a Goblin you control enters, you may put a quest counter on Quest for the Goblin Lord.As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Target creature gets +2/+2 until end of turn.Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
When Avenger of Zendikar enters, create a 0/1 green Plant creature token for each land you control.Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
Enchant creatureEnchanted creature can't be blocked except by creatures with flying or reach.Enchanted creature can't be the target of spells or abilities your opponents control.
Stirring Wildwood enters tapped.: Add or .: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.