Lavaclaw Reaches enters tapped.: Add or .: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever a Goblin you control enters, you may put a quest counter on Quest for the Goblin Lord.As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
Multikicker (You may pay an additional any number of times as you cast this spell.)Creatures you control get +1/+1.When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Multikicker (You may pay an additional any number of times as you cast this spell.)When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
Multikicker (You may pay an additional any number of times as you cast this spell.)FlyingWhen Lightkeeper of Emeria enters, you gain 2 life for each time it was kicked.
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Celestial Colonnade enters tapped.: Add or .: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
If a white creature is attacking, you may pay rather than pay this spell's mana cost.Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.