Worldwake
[1][G] Explore - Foil
WWK#99#F
You may play an additional land this turn.Draw a card.
[common] common
Worldwake
[B][B] Kalastria Highborn - Foil
WWK#59#F
Whenever this creature or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.
[rare] rare
Worldwake
[0] Everflowing Chalice - Foil
WWK#123#F
Multikicker (You may pay an additional any number of times as you cast this spell.)Everflowing Chalice enters with a charge counter on it for each time it was kicked.: Add for each charge counter on Everflowing Chalice.
[uncommon] uncommon
Worldwake
[W] Perimeter Captain - Foil
WWK#16#F
DefenderWhenever a creature you control with defender blocks, you may gain 2 life.
[uncommon] uncommon
Worldwake
[1] Basilisk Collar
WWK#122#N
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
[rare] rare
Worldwake
Sejiri Steppe - Foil
WWK#142#F
Sejiri Steppe enters tapped.When Sejiri Steppe enters, target creature you control gains protection from the color of your choice until end of turn.: Add .
[common] common
Worldwake
Raging Ravine - Foil
WWK#141#F
Raging Ravine enters tapped.: Add or .: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
[rare] rare
Worldwake
Celestial Colonnade - Foil
WWK#133#F
Celestial Colonnade enters tapped.: Add or .: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
[rare] rare
Worldwake
[1][G] Canopy Cover
WWK#98#N
Enchant creatureEnchanted creature can't be blocked except by creatures with flying or reach.Enchanted creature can't be the target of spells or abilities your opponents control.
[uncommon] uncommon
Worldwake
[2][G] Omnath, Locus of Mana
WWK#109#N
You don't lose unspent green mana as steps and phases end.Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
[mythic] mythic
Worldwake
Stirring Wildwood - Foil
WWK#144#F
Stirring Wildwood enters tapped.: Add or .: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
[rare] rare
Worldwake