You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Shroud (This creature can't be the target of spells or abilities.)Landfall — Whenever a land you control enters, you may switch Calcite Snapper's power and toughness until end of turn.
Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Multikicker (You may pay an additional any number of times as you cast this spell.)Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Multikicker (You may pay an additional any number of times as you cast this spell.)FlyingApex Hawks enters with a +1/+1 counter on it for each time it was kicked.
Multikicker (You may pay an additional any number of times as you cast this spell.)FlyingApex Hawks enters with a +1/+1 counter on it for each time it was kicked.
Enchant landEnchanted land is a 2/2 blue Elemental creature with flying. It's still a land.When enchanted land dies, return that card to its owner's hand.
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Enchant creatureYou control enchanted creature.At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Flying: Mordant Dragon gets +1/+0 until end of turn.Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Multikicker (You may pay an additional any number of times as you cast this spell.)When Deathforge Shaman enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
Multikicker (You may pay an additional any number of times as you cast this spell.)Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Quag Vampires enters with a +1/+1 counter on it for each time it was kicked.
Enchant landEnchanted land is a 2/6 white Wall creature with defender. It's still a land.When enchanted land dies, return that card to its owner's hand.
Enchant landEnchanted land is a 2/6 white Wall creature with defender. It's still a land.When enchanted land dies, return that card to its owner's hand.