Whenever Bloodhall Priest enters or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Skulk (This creature can't be blocked by creatures with greater power.)Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.Whenever you discard a creature card, you may pay . If you do, create a 3/2 colorless Eldrazi Horror creature token.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)Choose one or more —• Destroy target creature with power 4 or greater.• Destroy target enchantment.• Put a +1/+1 counter on each creature target player controls.
TrampleWhenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Noosegraf Mob enters with five +1/+1 counters on it.Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.