FlyingWhenever Sedraxis Specter deals combat damage to a player, that player discards a card.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Realm Razer enters, exile all lands.When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)Whenever a creature you control attacks alone, it gains double strike until end of turn.
, : Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Choose one —• Return target permanent to its owner's hand.• Target creature gets -4/-4 until end of turn.• Creatures you control get +2/+0 until end of turn.
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)When Skullmulcher enters, draw a card for each creature it devoured.
ReachIf a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)When Tar Fiend enters, target player discards a card for each creature it devoured.
: Blood Cultist deals 1 damage to target creature.Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.